#include "compiler.h"
#include "scrnmng.h"
#include "cmndraw.h"
void cmndraw_makegrad(RGB32 *pal, int pals, RGB32 bg, RGB32 fg) {
int i;
if (pals <= 0) {
return;
}
pals--;
for (i=0; i<pals; i++) {
pal[i].p.b = bg.p.b + ((int)(fg.p.b - bg.p.b) * i) / pals;
pal[i].p.r = bg.p.r + ((int)(fg.p.r - bg.p.r) * i) / pals;
pal[i].p.g = bg.p.g + ((int)(fg.p.g - bg.p.g) * i) / pals;
pal[i].p.e = bg.p.e + ((int)(fg.p.e - bg.p.e) * i) / pals;
}
pal[i].d = fg.d;
}
#if defined(SUPPORT_8BPP)
void cmndraw8_fill(const CMNVRAM *vram, int x, int y,
int cx, int cy, BYTE fg) {
BYTE *p;
int dalign;
int r;
p = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * cx);
do {
r = cx;
do {
*p = fg;
p += vram->xalign;
} while(--r);
p += dalign;
} while(--cy);
}
void cmndraw8_setfg(const CMNVRAM *vram, const BYTE *src,
int x, int y, BYTE fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*q = fg;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
void cmndraw8_setpat(const CMNVRAM *vram, const BYTE *src,
int x, int y, BYTE bg, BYTE fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*q = fg;
}
else {
*q = bg;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
#endif
#if defined(SUPPORT_16BPP)
void cmndraw16_fill(const CMNVRAM *vram, int x, int y,
int cx, int cy, UINT16 fg) {
BYTE *p;
int dalign;
int r;
p = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * cx);
do {
r = cx;
do {
*(UINT16 *)p = fg;
p += vram->xalign;
} while(--r);
p += dalign;
} while(--cy);
}
void cmndraw16_setfg(const CMNVRAM *vram, const BYTE *src,
int x, int y, UINT16 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*(UINT16 *)q = fg;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
void cmndraw16_setpat(const CMNVRAM *vram, const BYTE *src,
int x, int y, UINT16 bg, UINT16 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*(UINT16 *)q = fg;
}
else {
*(UINT16 *)q = bg;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
#endif
#if defined(SUPPORT_24BPP)
void cmndraw24_fill(const CMNVRAM *vram, int x, int y,
int cx, int cy, RGB32 fg) {
BYTE *p;
int dalign;
int r;
p = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * cx);
do {
r = cx;
do {
p[RGB24_R] = fg.p.r;
p[RGB24_G] = fg.p.g;
p[RGB24_B] = fg.p.b;
p += vram->xalign;
} while(--r);
p += dalign;
} while(--cy);
}
void cmndraw24_setfg(const CMNVRAM *vram, const BYTE *src,
int x, int y, RGB32 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
q[RGB24_R] = fg.p.r;
q[RGB24_G] = fg.p.g;
q[RGB24_B] = fg.p.b;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
void cmndraw24_setpat(const CMNVRAM *vram, const BYTE *src,
int x, int y, RGB32 bg, RGB32 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
q[RGB24_R] = fg.p.r;
q[RGB24_G] = fg.p.g;
q[RGB24_B] = fg.p.b;
}
else {
q[RGB24_R] = bg.p.r;
q[RGB24_G] = bg.p.g;
q[RGB24_B] = bg.p.b;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
#endif
#if defined(SUPPORT_32BPP)
void cmndraw32_fill(const CMNVRAM *vram, int x, int y,
int cx, int cy, RGB32 fg) {
BYTE *p;
int dalign;
int r;
p = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * cx);
do {
r = cx;
do {
*(UINT32 *)p = fg.d;
p += vram->xalign;
} while(--r);
p += dalign;
} while(--cy);
}
void cmndraw32_setfg(const CMNVRAM *vram, const BYTE *src,
int x, int y, RGB32 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*(UINT32 *)q = fg.d;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
void cmndraw32_setpat(const CMNVRAM *vram, const BYTE *src,
int x, int y, RGB32 bg, RGB32 fg) {
const BYTE *p;
BYTE *q;
BYTE cy;
int dalign;
BYTE c;
BYTE bit;
BYTE cx;
p = src + 2;
q = vram->ptr + (x * vram->xalign) + (y * vram->yalign);
dalign = vram->yalign - (vram->xalign * src[0]);
cy = src[1];
do {
cx = src[0];
bit = 0;
c = 0;
do {
if (!bit) {
bit = 0x80;
c = *p++;
}
if (c & bit) {
*(UINT32 *)q = fg.d;
}
else {
*(UINT32 *)q = bg.d;
}
bit >>= 1;
q += vram->xalign;
} while(--cx);
q += dalign;
} while(--cy);
}
#endif
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