typedef union {
BYTE b[2];
UINT16 w;
} WORD_P;
typedef union {
BYTE b[4][2];
UINT16 w[4];
UINT32 d[2];
} QWORD_P;
typedef struct {
UINT16 access;
UINT16 fgbg;
UINT16 ope;
UINT16 fg;
WORD_P mask;
UINT16 bg;
UINT16 sft;
UINT16 leng;
QWORD_P lastvram;
QWORD_P patreg;
QWORD_P fgc;
QWORD_P bgc;
int func;
UINT remain;
UINT stack;
UINT padding_b[4];
BYTE buf[4096/8 + 4*4];
UINT padding_a[4];
BYTE *inptr;
BYTE *outptr;
WORD_P mask2;
WORD_P srcmask;
BYTE srcbit;
BYTE dstbit;
BYTE sft8bitl;
BYTE sft8bitr;
} _EGC, *EGC;
#ifdef __cplusplus
extern "C" {
#endif
extern const UINT32 maskword[16][2];
void egc_reset(void);
void egc_bind(void);
void IOOUTCALL egc_w16(UINT port, UINT16 value);
#ifdef __cplusplus
}
#endif
RetroPC.NET-CVS <cvs@retropc.net>