File:
[RetroPC.NET] /
np2 /
sdl /
win32s /
SDLaudio.h
Revision
1.1:
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Fri Nov 21 15:51:13 2003 JST (21 years, 11 months ago) by
yui
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MAIN
CVS tags:
VER_0_82_x64,
VER_0_82,
VER_0_81A,
VER_0_81,
VER_0_80,
VER_0_79,
VER_0_78,
VER_0_77,
VER_0_76,
VER_0_75,
VER_0_74,
VER_0_73,
VER_0_72,
HEAD
debuneko- (T.Yui)
enum {
// AUDIO_U8 = 0x0008,
// AUDIO_S8 = 0x8008,
// AUDIO_U16LSB = 0x0010,
AUDIO_S16LSB = 0x8010,
// AUDIO_U16MSB = 0x1010,
// AUDIO_S16MSB = 0x9010,
// AUDIO_U16 = AUDIO_U16LSB,
AUDIO_S16 = AUDIO_S16LSB,
// AUDIO_U16SYS = AUDIO_U16LSB,
AUDIO_S16SYS = AUDIO_S16LSB
};
#define SDL_MIX_MAXVOLUME 128
typedef struct {
int freq;
WORD format;
BYTE channels;
BYTE silence;
WORD samples;
WORD padding;
DWORD size;
void (*callback)(void *userdata, BYTE *stream, int len);
void *userdata;
} SDL_AudioSpec;
#ifdef __cplusplus
extern "C" {
#endif
int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
void SDL_CloseAudio(void);
void SDL_PauseAudio(int pause_on);
void SDL_MixAudio(BYTE *dst, const BYTE *src, DWORD len, int volume);
#ifdef __cplusplus
}
#endif
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