#include <windows.h>
#include <stdio.h>
#include <stddef.h>
#include <SDL.h>
#define SLZAURUS
#define BYTESEX_LITTLE
#define OSLANG_EUC
#define OSLINEBREAK_CRLF
#ifndef __GNUC__
typedef signed int SINT;
typedef signed char SINT8;
typedef unsigned char UINT8;
typedef signed short SINT16;
typedef unsigned short UINT16;
typedef signed int SINT32;
typedef unsigned int UINT32;
#else
#include <stdlib.h>
typedef signed char SINT8;
typedef unsigned char UINT8;
typedef signed short SINT16;
typedef unsigned short UINT16;
typedef signed int SINT32;
#endif
#define BRESULT UINT
#define OEMCHAR char
#define OEMTEXT(string) string
#define OEMSPRINTF sprintf
#define OEMSTRLEN strlen
#if !defined(SIZE_VGA)
#define RGB16 UINT32
#define SIZE_QVGA
#endif
#include "common.h"
#include "milstr.h"
#include "_memory.h"
#include "rect.h"
#include "lstarray.h"
#include "trace.h"
#define GETTICK() SDL_GetTicks()
#define __ASSERT(s)
#define SPRINTF sprintf
#define STRLEN strlen
#define VERMOUTH_LIB
// #define SOUND_CRITICAL
#define SUPPORT_EUC
#define SUPPORT_16BPP
#define MEMOPTIMIZE 2
#define SOUNDRESERVE 100
#define SUPPORT_CRT15KHZ
#define SUPPORT_HOSTDRV
#define SUPPORT_SWSEEKSND
#define SUPPORT_SASI
#define SUPPORT_SCSI
#define SCREEN_BPP 16
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