void winloc_setclientsize(HWND hwnd, int width, int height);
// ----
typedef struct {
UINT flag;
int gx;
int gy;
int tx;
int ty;
} WINLOC;
void winloc_movingstart(WINLOC *wl);
void winloc_movingproc(WINLOC *wl, RECT *rect);
// ----
typedef struct {
HWND hwnd;
RECT rect;
UINT8 connect;
UINT8 padding;
UINT16 parent;
} WLEXWND;
typedef struct {
UINT flagx;
UINT flagy;
int gx;
int gy;
int tx;
int ty;
HWND base;
RECT rect;
HWND hold;
UINT holdflag;
UINT count;
} _WINLOCEX, *WINLOCEX;
WINLOCEX winlocex_create(HWND base, const HWND *child, UINT count);
void winlocex_destroy(WINLOCEX wle);
void winlocex_setholdwnd(WINLOCEX wle, HWND hold);
void winlocex_moving(WINLOCEX wle, RECT *rect);
void winlocex_move(WINLOCEX wle);
void winlocex_close(WINLOCEX wle);
RetroPC.NET-CVS <cvs@retropc.net>