// #define WAVEMNG_CBMAIN
enum {
SOUND_PCMSEEK = 0,
SOUND_PCMSEEK1 = 1,
SOUND_MAXPCM
};
enum {
SNDPROC_NP2 = 0,
SNDPROC_MENU
};
#ifdef __cplusplus
extern "C" {
#endif
UINT soundmng_create(UINT rate, UINT ms);
void soundmng_destroy(void);
#define soundmng_reset()
#define soundmng_play() soundmng_enable(SNDPROC_NP2)
#define soundmng_stop() soundmng_disable(SNDPROC_NP2)
#define soundmng_sync()
#define soundmng_setreverse(r)
#define soundmng_pcmplay(a, b)
#define soundmng_pcmstop(a)
// ---- for windows
void soundmng_initialize(void);
void soundmng_deinitialize(void);
#if defined(WAVEMNG_CBMAIN)
void soundmng_cb(UINT msg, HWAVEOUT hwo, WAVEHDR *whd);
#endif
void soundmng_awake(void);
void soundmng_enable(UINT proc);
void soundmng_disable(UINT proc);
#ifdef __cplusplus
}
#endif
RetroPC.NET-CVS <cvs@retropc.net>