#include <windows.h>
#include <stdio.h>
#include <stddef.h>
#define BYTESEX_LITTLE
typedef short SINT16;
typedef int SINT32;
#define RGB16 UINT32
#ifndef ZeroMemory
#define ZeroMemory(a, b) memset((a), 0 , (b))
#endif
#ifndef CopyMemory
#define CopyMemory(a, b, c) memcpy((a), (b), (c))
#endif
#ifndef FillMemory
#define FillMemory(a, b, c) memset((a), (c), (b))
#endif
#include "common.h"
#include "milstr.h"
#include "_memory.h"
#include "rect.h"
#include "lstarray.h"
#include "trace.h"
#define GETTICK() GetTickCount()
#define GETRAND() rand()
#define SPRINTF sprintf
#define SIZE_QVGA
#if defined(WIN32_PLATFORM_PSPC)
#define MENU_TASKMINIMIZE
#endif
#define VERMOUTH_LIB
#define SOUND_CRITICAL
#define SUPPORT_16BPP
#define MEMOPTIMIZE 2
RetroPC.NET-CVS <cvs@retropc.net>