#include "compiler.h"
#include "parts.h"
#include "xmil.h"
#include "scrnmng.h"
#include "timemng.h"
#include "dclock.h"
#include "pccore.h"
#include "palettes.h"
_DCLOCK dclock;
DCLOCKPAL dclockpal;
// ------------------------------------------------------------------ font1
static const UINT8 clockchr1[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x78, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0x78,},
{0x30, 0x70, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30,},
{0x78, 0xcc, 0xcc, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0xfc,},
{0xfc, 0x18, 0x30, 0x70, 0x18, 0x0c, 0x0c, 0xcc, 0x78,},
{0x18, 0x38, 0x78, 0xd8, 0xd8, 0xfc, 0x18, 0x18, 0x18,},
{0xfc, 0xc0, 0xc0, 0xf8, 0x0c, 0x0c, 0x0c, 0x8c, 0x78,},
{0x38, 0x60, 0xc0, 0xf8, 0xcc, 0xcc, 0xcc, 0xcc, 0x78,},
{0xfc, 0x0c, 0x0c, 0x18, 0x18, 0x18, 0x30, 0x30, 0x30,},
{0x78, 0xcc, 0xcc, 0xcc, 0x78, 0xcc, 0xcc, 0xcc, 0x78,},
{0x78, 0xcc, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0x18, 0x70,}};
static const DCPOS dclockpos1[6] = {
{&dclock.dat[0], (UINT16)(~0x00fc), 0, 0},
{&dclock.dat[0], (UINT16)(~0xf801), 7, 0},
{&dclock.dat[2], (UINT16)(~0x801f), 3, 0},
{&dclock.dat[3], (UINT16)(~0x003f), 2, 0},
{&dclock.dat[4], (UINT16)(~0xf003), 6, 0},
{&dclock.dat[5], (UINT16)(~0xe007), 5, 0}};
static void resetfont1(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00008001;
}
else {
pat = 0x30008001;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*4+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*5+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*9+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------ font2
// 5x9
static const UINT8 clockchr2[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x30, 0x48, 0x88, 0x88, 0x88, 0x88, 0x70,},
{0x10, 0x30, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x20,},
{0x38, 0x44, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0xf8,},
{0x7c, 0x08, 0x10, 0x30, 0x10, 0x08, 0x08, 0x90, 0x60,},
{0x20, 0x40, 0x40, 0x88, 0x88, 0x90, 0x78, 0x10, 0x20,},
{0x3c, 0x20, 0x20, 0x70, 0x08, 0x08, 0x08, 0x90, 0x60,},
{0x10, 0x10, 0x20, 0x70, 0x48, 0x88, 0x88, 0x90, 0x60,},
{0x7c, 0x04, 0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x40,},
{0x38, 0x44, 0x44, 0x48, 0x30, 0x48, 0x88, 0x88, 0x70,},
{0x18, 0x24, 0x40, 0x44, 0x48, 0x38, 0x10, 0x20, 0x20,}};
static const DCPOS dclockpos2[6] = {
{&dclock.dat[0], (UINT16)(~0x00fc), 0, 0},
{&dclock.dat[0], (UINT16)(~0xf003), 6, 0},
{&dclock.dat[2], (UINT16)(~0x00fc), 0, 0},
{&dclock.dat[2], (UINT16)(~0xf003), 6, 0},
{&dclock.dat[4], (UINT16)(~0x00fc), 0, 0},
{&dclock.dat[4], (UINT16)(~0xf003), 6, 0}};
static void resetfont2(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00000002;
}
else {
pat = 0x00020002;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*4+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*5+1]) = pat;
pat <<= 1;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*9+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------ font3
// 4x9
static const UINT8 clockchr3[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x60, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x60,},
{0x20, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,},
{0x60, 0x90, 0x90, 0x10, 0x20, 0x40, 0x40, 0x80, 0xf0,},
{0x60, 0x90, 0x90, 0x10, 0x60, 0x10, 0x90, 0x90, 0x60,},
{0x20, 0x60, 0x60, 0xa0, 0xa0, 0xa0, 0xf0, 0x20, 0x20,},
{0xf0, 0x80, 0x80, 0xe0, 0x90, 0x10, 0x90, 0x90, 0x60,},
{0x60, 0x90, 0x90, 0x80, 0xe0, 0x90, 0x90, 0x90, 0x60,},
{0xf0, 0x10, 0x10, 0x20, 0x20, 0x20, 0x40, 0x40, 0x40,},
{0x60, 0x90, 0x90, 0x90, 0x60, 0x90, 0x90, 0x90, 0x60,},
{0x60, 0x90, 0x90, 0x90, 0x70, 0x10, 0x90, 0x90, 0x60,}};
static const DCPOS dclockpos3[6] = {
{&dclock.dat[0], (UINT16)(~0x00f0), 0, 0},
{&dclock.dat[0], (UINT16)(~0x8007), 5, 0},
{&dclock.dat[1], (UINT16)(~0xc003), 6, 0},
{&dclock.dat[2], (UINT16)(~0x001e), 3, 0},
{&dclock.dat[3], (UINT16)(~0x000f), 4, 0},
{&dclock.dat[4], (UINT16)(~0x0078), 1, 0}};
static void resetfont3(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00000010;
}
else {
pat = 0x00400010;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*4+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*5+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*9+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------ font4
// 5x8
static const UINT8 clockchr4[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x70, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70,},
{0x00, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x70,},
{0x00, 0x70, 0x88, 0x08, 0x08, 0x30, 0x40, 0x88, 0xf8,},
{0x00, 0x70, 0x88, 0x08, 0x30, 0x08, 0x08, 0x08, 0xf0,},
{0x00, 0x10, 0x30, 0x50, 0x50, 0x90, 0xf8, 0x10, 0x10,},
{0x00, 0x38, 0x40, 0x60, 0x10, 0x08, 0x08, 0x08, 0xf0,},
{0x00, 0x18, 0x20, 0x40, 0xb0, 0xc8, 0x88, 0x88, 0x70,},
{0x00, 0x70, 0x88, 0x88, 0x10, 0x10, 0x10, 0x20, 0x20,},
{0x00, 0x70, 0x88, 0x88, 0x70, 0x50, 0x88, 0x88, 0x70,},
{0x00, 0x70, 0x88, 0x88, 0x88, 0x78, 0x10, 0x20, 0xc0,}};
static void resetfont4(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00000004;
}
else {
pat = 0x00040004;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*5+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*6+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*9+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------ font5
static const UINT8 clockchr5[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x70, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70,},
{0x00, 0x00, 0x20, 0x60, 0x20, 0x20, 0x20, 0x20, 0x20,},
{0x00, 0x00, 0x70, 0x88, 0x08, 0x10, 0x20, 0x40, 0xf8,},
{0x00, 0x00, 0xf8, 0x10, 0x20, 0x10, 0x08, 0x88, 0x70,},
{0x00, 0x00, 0x30, 0x50, 0x50, 0x90, 0xf8, 0x10, 0x10,},
{0x00, 0x00, 0xf8, 0x80, 0xf0, 0x08, 0x08, 0x88, 0x70,},
{0x00, 0x00, 0x30, 0x40, 0xf0, 0x88, 0x88, 0x88, 0x70,},
{0x00, 0x00, 0xf8, 0x08, 0x10, 0x20, 0x20, 0x40, 0x40,},
{0x00, 0x00, 0x70, 0x88, 0x88, 0x70, 0x88, 0x88, 0x70,},
{0x00, 0x00, 0x70, 0x88, 0x88, 0x88, 0x78, 0x10, 0x60,}};
static const DCPOS dclockpos5[6] = {
{&dclock.dat[0], (UINT16)(~0x00f8), 0, 0},
{&dclock.dat[0], (UINT16)(~0xe003), 6, 0},
{&dclock.dat[2], (UINT16)(~0x007c), 1, 0},
{&dclock.dat[2], (UINT16)(~0xf001), 7, 0},
{&dclock.dat[4], (UINT16)(~0x003e), 2, 0},
{&dclock.dat[5], (UINT16)(~0x00f8), 0, 0}};
static void resetfont5(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00000006;
}
else {
pat = 0x00030006;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*6+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*7+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*9+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------ font6
// 4x6
static const UINT8 clockchr6[11][16] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x00, 0x60, 0x90, 0x90, 0x90, 0x90, 0x60,},
{0x00, 0x00, 0x00, 0x20, 0x60, 0x20, 0x20, 0x20, 0x20,},
{0x00, 0x00, 0x00, 0x60, 0x90, 0x10, 0x20, 0x40, 0xf0,},
{0x00, 0x00, 0x00, 0xf0, 0x20, 0x60, 0x10, 0x90, 0x60,},
{0x00, 0x00, 0x00, 0x40, 0x80, 0xa0, 0xa0, 0xf0, 0x20,},
{0x00, 0x00, 0x00, 0xf0, 0x80, 0x60, 0x10, 0x90, 0x60,},
{0x00, 0x00, 0x00, 0x40, 0x80, 0xe0, 0x90, 0x90, 0x60,},
{0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0x20, 0x20, 0x40,},
{0x00, 0x00, 0x00, 0x60, 0x90, 0x60, 0x90, 0x90, 0x60,},
{0x00, 0x00, 0x00, 0x60, 0x90, 0x90, 0x70, 0x20, 0x40,}};
static const DCPOS dclockpos6[6] = {
{&dclock.dat[0], (UINT16)(~0x00f0), 0, 0},
{&dclock.dat[0], (UINT16)(~0x8007), 5, 0},
{&dclock.dat[1], (UINT16)(~0x000f), 4, 0},
{&dclock.dat[2], (UINT16)(~0x0078), 1, 0},
{&dclock.dat[3], (UINT16)(~0x00f0), 0, 0},
{&dclock.dat[3], (UINT16)(~0x8007), 5, 0}};
static void resetfont6(UINT8 clockx) {
UINT32 pat;
if (clockx) {
if (clockx <= 4) {
pat = 0x00000020;
}
else {
pat = 0x00000220;
}
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*8+1]) = pat;
*(UINT32 *)(&dclock.dat[(DCLOCK_X/8)*10+1]) = pat;
}
}
// ------------------------------------------------------------------------
typedef struct {
const UINT8 *fnt;
const DCPOS *pos;
void (*init)(UINT8 clockx);
} DCLOCKFNT;
static const DCLOCKFNT fonttype[] =
{{clockchr1[0], dclockpos1, resetfont1},
{clockchr2[0], dclockpos2, resetfont2},
{clockchr3[0], dclockpos3, resetfont3},
{clockchr4[0], dclockpos2, resetfont4},
{clockchr5[0], dclockpos5, resetfont5},
{clockchr6[0], dclockpos6, resetfont6}};
// ------------------------------------------------------------------------
void dclock_init(void) {
pal_makegrad(dclockpal.pal32, 4,
xmiloscfg.clockcolor1, xmiloscfg.clockcolor2);
}
void dclock_init8(void) {
UINT i;
UINT j;
UINT32 work;
work = 0;
for (i=0; i<16; i++) {
for (j=1; j<0x10; j<<=1) {
work <<= 8;
if (i & j) {
work++;
}
}
for (j=0; j<4; j++) {
dclockpal.pal8[j][i] = work * (START_PALORG + j);
}
}
}
void dclock_init16(void) {
UINT i;
for (i=0; i<4; i++) {
dclockpal.pal16[i] = scrnmng_makepal16(dclockpal.pal32[i]);
}
}
void dclock_reset(void) {
const DCLOCKFNT *fnt;
ZeroMemory(&dclock, sizeof(dclock));
if (xmiloscfg.clockx) {
if (xmiloscfg.clockx <= 4) {
xmiloscfg.clockx = 4;
}
else if (xmiloscfg.clockx <= 6) {
xmiloscfg.clockx = 6;
}
else {
xmiloscfg.clockx = 0;
}
}
if (xmiloscfg.clockfnt >= (sizeof(fonttype) / sizeof(DCLOCKFNT))) {
xmiloscfg.clockfnt = 0;
}
dclock.clk_x = xmiloscfg.clockx;
fnt = fonttype + xmiloscfg.clockfnt;
dclock.fnt = fnt->fnt;
dclock.pos = fnt->pos;
fnt->init(dclock.clk_x);
dclock_callback();
dclock_redraw();
}
void dclock_callback(void) {
int i;
_SYSTIME st;
UINT8 buf[8];
UINT8 count;
if ((scrnmng_isfullscreen()) && (xmiloscfg.clockx)) {
timemng_gettime(&st);
buf[0] = (st.hour / 10) + 1;
buf[1] = (st.hour % 10) + 1;
buf[2] = (st.minute / 10) + 1;
buf[3] = (st.minute % 10) + 1;
if (xmiloscfg.clockx > 4) {
buf[4] = (st.second / 10) + 1;
buf[5] = (st.second % 10) + 1;
}
count = 13;
for (i=xmiloscfg.clockx; i--;) {
if (dclock.now[i] != buf[i]) {
dclock.now[i] = buf[i];
dclock.frm[i] = count;
dclock.drawing |= (1 << i);
count += 4;
}
}
}
}
void dclock_redraw(void) {
dclock.drawing = 0x3f;
}
BOOL dclock_disp(void) {
return((dclock.drawing != 0) ||
(*(UINT32 *)(dclock.frm + 0) != 0) ||
(*(UINT32 *)(dclock.frm + 4) != 0));
}
#if 0
// ----
#define DCLOCKY_MAX 13
static const UINT8 dclocky[13] = {0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3};
LABEL void __fastcall dclock_cntdown(BYTE value) {
__asm {
cmp xmiloscfg.clockx, 0
je dclock_cdn
cmp dword ptr (dclock.frm), 0
jne dclock_cdn
cmp dword ptr (dclock.frm + 4), 0
jne dclock_cdn
ret
dclock_cdn: push ecx
xor edx, edx
cmp cl, 0
jne dclock_cdnlp
inc cl
dclock_cdnlp: movzx eax, dclock[edx].frm
cmp eax, 0
je dclock_cdned
cmp eax, DCLOCKY_MAX
jae dclock_upabove
mov ch, dclocky[eax]
sub al, cl
jc dclock_set0
cmp ch, dclocky[eax]
je dclock_outflm
jmp dclock_setdraw
dclock_upabove: sub al, cl
jc dclock_set0
cmp al, DCLOCKY_MAX
jae dclock_outflm
jmp dclock_setdraw
dclock_set0: xor eax, eax
dclock_setdraw: bts dclock.drawing, dx
dclock_outflm: mov dclock[edx].frm, al
dclock_cdned: inc edx
cmp dl, xmiloscfg.clockx
jc dclock_cdnlp
pop ecx
ret
}
}
LABEL void dclock_make(void) {
__asm {
cmp xmiloscfg.clockx, 0
je dclockmakeend
pushad
xor ebx, ebx
makedclock_lp: btr dclock.drawing, bx
jc makedclock_1
makedclock_ed: inc ebx
cmp bl, xmiloscfg.clockx
jc makedclock_lp
popad
dclockmakeend: ret
makedclock_1: mov eax, dclock.pos
lea eax, [eax + ebx*8]
mov edi, [eax]DCPOS.pos
mov dx, [eax]DCPOS.mask
mov cl, [eax]DCPOS.rolbit
movzx eax, dclock[ebx].frm
cmp eax, 0
je makedclock_y0
cmp eax, DCLOCKY_MAX
jb makedclock_ani
movzx eax, dclock[ebx].bak
jmp makedclock0put
makedclock_y0: movzx eax, dclock[ebx].now
mov dclock[ebx].bak, al
makedclock0put: mov ch, 3
makedclock0_up: and [edi], dx
add edi, (DCLOCK_X / 8)
dec ch
jne makedclock0_up
shl eax, 4
add eax, dclock.fnt
mov esi, eax
mov ch, 9
makedclock0_dn: movzx eax, byte ptr [esi]
ror ax, cl
and [edi], dx
or [edi], ax
inc esi
add edi, (DCLOCK_X / 8)
dec ch
jne makedclock0_dn
jmp makedclock_ed
makedclock_ani: movzx eax, dclocky[eax]
push eax
mov ch, 3
sub ch, al
je makedclock_an2
makedclkani_up: and [edi], dx
add edi, (DCLOCK_X / 8)
dec ch
jne makedclkani_up
makedclock_an2: movzx esi, dclock[ebx].now
shl esi, 4
add esi, dclock.fnt
mov ch, 9
makedclkani_md: movzx eax, byte ptr [esi]
ror ax, cl
and [edi], dx
or [edi], ax
inc esi
add edi, (DCLOCK_X / 8)
dec ch
jne makedclkani_md
pop eax
mov ch, al
movzx esi, dclock[ebx].bak
shl esi, 4
sub esi, eax
add esi, 9
add esi, dclock.fnt
makedclkani_dn: movzx eax, byte ptr [esi]
ror ax, cl
and [edi], dx
or [edi], ax
inc esi
add edi, (DCLOCK_X / 8)
dec ch
jne makedclkani_dn
jmp makedclock_ed
}
}
LABEL void __fastcall dclock_out8(void *ptr, UINT width) {
__asm {
pushad
mov esi, offset (dclock.dat)
mov edi, offset (dclockpal.pal8)
mov bh, 4
dclockout_lp1: mov bl, 3
dclockout_lp2: mov ebp, (DCLOCK_X/8)
dclockout_lp3: movzx eax, byte ptr [esi]
shr eax, 4
mov eax, [eax*4 + edi]
mov [ecx], eax
movzx eax, byte ptr [esi]
and eax, 15
mov eax, [eax*4 + edi]
mov [ecx+4], eax
inc esi
add ecx, 8
dec ebp
jne dclockout_lp3
lea ecx, [ecx + edx - DCLOCK_X]
dec bl
jne dclockout_lp2
add edi, 4*16
dec bh
jne dclockout_lp1
popad
ret
}
}
LABEL void __fastcall dclock_out16(void *ptr, UINT width) {
__asm {
pushad
mov esi, offset (dclock.dat)
mov edi, offset (dclockpal.pal16)
mov bh, 4
dclockout_lp1: mov bl, 3
dclockout_lp2: push ebx
mov ebp, (DCLOCK_X/8)
dclockout_lp3: mov bl, [esi]
mov bh, 8
dclockout_lp4: rcl bl, 1
sbb ax, ax
and ax, [edi]
mov [ecx], ax
add ecx, 2
dec bh
jne dclockout_lp4
inc esi
dec ebp
jne dclockout_lp3
pop ebx
lea ecx, [ecx + edx - DCLOCK_X*2]
dec bl
jne dclockout_lp2
add edi, 2
dec bh
jne dclockout_lp1
popad
ret
}
}
#endif
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