sgdk
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Sprite definition structure. More...
#include <sprite_eng.h>
Public Attributes | |
u16 | w |
u16 | h |
Palette * | palette |
u16 | numAnimation |
Animation ** | animations |
u16 | maxNumTile |
u16 | maxNumSprite |
Sprite definition structure.
w | frame cell width in pixel |
h | frame cell height in pixel |
palette | default palette data |
numAnimation | number of animation for this sprite |
animations | animation definitions |
maxNumTile | maximum number of tile used by a single animation frame (used for VRAM tile space allocation) |
maxNumSprite | maximum number of VDP sprite used by a single animation frame (used for VDP sprite allocation) |
Contains all animations for a Sprite and internal informations.