sgdk
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3D transformation object - f16 (fix16) type.
This object define the global 3D transformation informations and associated cached data.
If rotation information is modified the rebuildMat flag should be set to 1.
Rotation and translation objects are reference so don't forget to set them.
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#include <maths3D.h>
Public Attributes | |
u16 | rebuildMat |
Translation3D * | translation |
Rotation3D * | rotation |
M3f16 | mat |
M3f16 | matInv |
V3f16 | cameraInv |
V3f16 | lightInv |
3D transformation object - f16 (fix16) type.
This object define the global 3D transformation informations and associated cached data.
If rotation information is modified the rebuildMat flag should be set to 1.
Rotation and translation objects are reference so don't forget to set them.