sgdk
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VDP sprite definition structure replicating VDP hardware sprite. More...
#include <vdp_spr.h>
Public Attributes | |
s16 | y |
union { | |
struct { | |
u8 size | |
u8 link | |
} | |
u16 size_link | |
}; | |
u16 | attribut |
s16 | x |
VDP sprite definition structure replicating VDP hardware sprite.
y | Y position - 0x80 (0x80 = 0 on screen) |
size | sprite size (see SPRITE_SIZE macro) |
link | sprite link, this information is used to define sprite drawing order (use 0 to force end of list) |
attr | tile index and sprite attribut (priority, palette, H/V flip), see TILE_ATTR_FULL macro |
x | X position - 0x80 (0x80 = 0 on screen) |